Report Processing Visibility
written by Creston
Learn about the changes we made to improve report processing visibility.
Learn about the changes we made to improve report processing visibility.
Learn about the different game analytics improvements we made to our backend.
Learn how we have modified our game metrics page to allow you to see greater date ranges.
In the final part of the interview with David Sushil of Terncraft Games we discuss their upcoming game Neo-Victorian Skirmish Squad.
Learn about the game development tools used at indie game studio Terncraft Games.
We interview David Sushil about founding and operating his studio Terncraft Games.
In this third and final interview with Kunal Patel of Phyken Media, we discuss their new game Wizard Ops Tactics.
Learn about the game developer tools used at indie game studio Phyken Media.
We interview Kunal Patel about founding and operating his studio Phyken Media.
In the third and final part of my interview with Flippfly, we discuss their upcoming game Race the Sun!
In this second part of the interview with Forest San Filippo, we discuss the tools used at Flippfly.
We interview Forest San Filippo, co-founder of the indie game studio Flipply about running his studio.
Learn how Average Revenue Per Paying User (ARPPU) is calculated and how tracking it is beneficial for your business.
Learn how Average Revenue Per User (ARPU) is calculated and how it is useful for your game.
Learn about the different game metrics GAMEhud uses to track revenue.
In this third and final video interview with Tim Tryzbiak of ootii, we discuss their upcoming game Relic Ball.
In the second part of the video interview with Tim Tryzbiak, we discuss the tools his studio uses.
We interview Tim Tryzbiak, co-founder of ootii about starting up his studio.
Learn more about how GAMEhud calculates their game session based metrics.
This post explains how we determine new users for your games on GAMEhud.
Better understand how GAMEhud calculates its Monthly Active Users metric.
Learn about how GAMEhud calculates its Daily Active Users metric.
A GAMEhud API wrapper is now available for the Corona game engine.
Take a peek at our individual player screen and see the new player metrics we now provide.
This week I played designer and ran into the fun of browser incompatibilities.
Learn about the new features we just added to improve our game analytics search capabilities.
I participated in the recent Rails Rumble and built a game discovery service called Gaming Dwarf.
Learn about our new game metrics page and what it tracks for you.
If you currently use a free analytics tool, you might want to check out this article.
Are you prepared to take advantage of the rise of Linux gaming?
Learn about the steps we take to ensure that GAMEhud remains available and secure.
Learn how I improved our web sites page load times by three fold for first requests and six fold for subsequent requests.
Learn about the changes to our game analytics API with version 2.0.
GAMEhud now lets you invite your collaborators to access your game metrics.
Here are our new conventions for versioning our API and API wrappers for GAMEhud.
We have updated the GAMEhud game event API to support client submitted dates and times.
It's crafting time for Spero Nova! Check out the fabricator in action.
New overview video introducing the name of our space mining game.
Time to refine the ship's tracker and movement method.
Our next devlog where we show how we refine the ore we mined into elements.
Next devlog where we show how the inventory system works.
Our next devlog where we actually show asteroid mining. In addition, we discuss how asteroids, ore and elements fit together.
Our next devlog of our indie space game where we show the asteroid scanner.
Watch our YouTube as we introduce the development of our new space mining game.
In this post, I attempt to explain my frustration with how Blizzard setup Diablo 3's difficulty levels.
Why oh why does Diablo 3 not support a joystick or gamepad. Check out my proposed control scheme.
I have become increasingly exasperated by game tutorials lately. Strangely, it is not the absense of a tutorial that frustrates me but the presence of one.
If you have a computer component fail, pray it is not the motherboard.
SWTOR's subscriptions have been hit. What caused this? What can they do about it?
I really hate trash loot. By trash loot, I do not mean loot you cannot use. I mean the loot that serves no purpose other than to fill your inventory and sell to a NPC vendor.
Accounting is an important part of any business. Be sure to use it when building your Kickstarter project.
If you want to learn more about the GAMEhud founders, check out these two videos.
A recent article claims Valve has done something magical. I am going to attempt to demystify this magic.
I have a disease. I am not quite sure what to call it. It happens when you start a business and build the product or service before you start marketing. This is the WRONG way to do it.
Should BioWare change the ending of Mass Effect 3 based upon the outcry from fans? Would such a decision harm their artistic integrity?
In this video, we review some concepts in Robert Kiyosaki's book "Before You Quit Your Job".
The battle between fear and will in the recent Green Lantern film holds a great lesson for entrepreneurs.
Learn how NOT to name your variables in this latest programmerese video.
Given the recent success of Double Fine using Kickstarter to fund projects unloved by major publishers, many are seeing Kickstarter as an alternative funding source. But could Double Fine achieve the same level of success using pre-orders?
Welcome to our new video channel. Check out this post to see our first video!
World of Warcraft (WOW) subscriptions have been falling for around a year. However, recent moves by Blizzard as well as greater trends in the industry seem to indicate that these will fall further.
Could "adventure games" become bigger than what is commonly thought?
Open Beta has started! Check out the post to find out how to sign up.
Learn more about how GAMEhud got started and where we plan to take it in the future.