Devices are where your game gets played. You can create devices independently through the Device API, but the value comes from attaching them to game events. This allows you to know if certain events are only occurring on certain devices.
For each device, you can attach multiple properties. For example, you might include CPU type & speed, system memory or graphics memory. Each of these properties can be searched on through our query interface.
To learn more about devices, be sure to check out our Device API documentation.
If you are using Unity, our API wrapper automatically captures numerous game device statistics. Be sure to review our Unity API Wrapper documentation .